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Digital Representation of Archeological Sites. Recent Excavation at Alba Fucens.

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dc.contributor.author Paris, Leonardo
dc.contributor.author Liberatore, Daniela
dc.contributor.author Wahbeh, Wissam
dc.date.accessioned 2012-06-27T13:32:22Z
dc.date.available 2012-06-27T13:32:22Z
dc.date.issued 2012-05
dc.identifier.citation In: Less More Architecture Design Landscape, a cura di Carmine Gambardella. Atti del X Forum Internazionale di Studi, Le vie dei Mercanti. Napoli Capri 31 maggio 2 giugno 2012 en_US
dc.identifier.isbn 978-88-6542-129-1
dc.identifier.uri http://hdl.handle.net/123456789/500
dc.description.abstract The use of digital technologies in the survey of archaeological sites poses some interesting methodological questions that the present contribution aims to analyze based on experience in performing in Alba Fucens, Latin colony of the fourth century BC, founded near the ancient lake Fucino for control of the important ways of the peninsula. The activity of documentation and analysis that the Critevat, research center of Rieti Sapienza of Rome is playing in accordance with the Department of Human Sciences University of Foggia, concerns old and new excavations. The growing use of digital acquisition techniques, such as 3D laser scanner and photogrammetry, has the main consequence of the tendency to objectify the data acquisition phase, shifting forward the time of interpretation and analisys. In the archaeological field, perhaps more than in other areas, this dichotomy is most accentueted; the representation more and more makes use of rendered three-dimensional models but are often difficult to manage, because they are still not standardized, by experts and by who needs to acquire information for dissemination. Three-dimensional models often do not have the selection as an end, but the "simple" repetition of a reality. The question is: as these models are really objective ? Is there a selection in the processing ? The quality of a points-cloud of points where the real space is discretized into a number of discrete points depends on different resolutions, on the presence of voids, on photographic renderings which in turn depends on focus or exposure. We still think the automatic processes of continuous numerical surfaces and than again of mathematical (NURBS), which often use filters to reduce the "noise", based on algorithms developed for other applications. The paper plans to clarify the problems encountered in the experience of Alba Fucens and proposed some ideas arising from the comparison between surveyor and archaeologist. en_US
dc.language.iso en en_US
dc.publisher La scuola di Pitagora editrice en_US
dc.subject Digital reprentation, Archeological site, Alba Fucens, Survey, Scanner laser 3d, Photogrammetry en_US
dc.title Digital Representation of Archeological Sites. Recent Excavation at Alba Fucens. en_US
dc.type Presentation en_US


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